Rockstar SVG Exploit Tutorial

!!!NEW!!! Video tutorial. Has a new method, much easier. I really recommend following this.

http://www.youtube.com/watch?v=6jQIYgIjM_k

This will only work for vector images, specifically SVG! Want to import a raster? Use a tool like VectorMagic. GET IT RIGHT THE FIRST TIME! YOU CANNOT GO BACK AND EDIT IT! ALL THE SHAPES WILL RESET TO WHATEVER YOU USED!

Okay, so I found this exploit a while ago, reported it to Rockstar. They still haven't fixed it, so I'm sharing it with you.

Some prerequisites.

  • SVG file. Canvas size for the SVG should be 512x512 pixels and your shape should fit into that.
  • Web browser with real time HTML editing (Chrome will do)
  • Knowledge of markup language (HTML, XML, any *ML language)
  • Some free time.

Here's the tutorial for the exploit.

  1. Visit the emblem editor using a web browser that lets you edit the HTML real time.

  2. Add a shape, I tend to use circles. Right click the shape and select "Inspect element" if you're using Chrome. Whatever your browser of choice has for viewing the HTML of the right clicked object, select that.

  3. You will see something like this. The highlighted section is what you need, specifically the section within the d="" tag. This is the object you want to replace shape data with. When you find your path tag, in Chrome you can double click the section within the quotations of the d="" and it should highlight all of the information.

  4. Open your SVG file with a text editor of your choice, I used Notepad++. Find a line that you want to enter the data of, only select the d="" tag just as you did on the webpage, then copy that information and replace it with the information in the HTML editing portion of Chrome. After you paste it in, you should now see your custom shape, as you see here.

And that's it! With this you can import any SVG you want. Some tips on getting this to work. Save when you're done, but remember YOU CANNOT GO BACK AND EDIT IT!

Do not try to paste raw SVG data without using Rockstar's layer system. This can cause a LOT of issues. You 'must' go layer by layer, pasting in your d="" information. I recommend using the in editor coloring system, as manually setting the color tag can be overridden by the in-editor color chooser. It can become a real pain in the ass if you mouse over the colors.

Here's an example of an import.

Thanks for reading! Remember to visit GTAVOX.com :D

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